Thank you so much for downloading Matchmaker Carol! It really means a lot to me that you
chose to play my small jam entry. 

This document is a short "help" document, containing a full description of the controls, 
some guides, a short Q&A section, and the game's credits. If I don't remember to finish 
writing this document by the time I release the game, please slap me next time you see me.

I hope you enjoy playing Matchmaker Carol, and please give me some feedback on how you
think I could improve it. Even if I refrain from updating this particular game, your feedback 
may help me improve my future games. PM Gretgor at rpgmaker.net with any feedback you
might have, as well as questions, bug reports, and advice.

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0. How do I start the game?

The game's executable file is "RPG_RT.exe". Just double-click it to start the game! :)

1. Controls

Direction keys: When the game is not paused, pressing the direction keys will make Carol 
move. When a menu is open, pressing the direction keys will change the currently 
highlighted option.

Z: Action. Press Z in front of an object on screen to interact with it. Pressing Z on a menu
will select the highlighted option.

Press Z while holding an object to place it back on the floor. If you cannot place the object
on the location you are looking at, a buzzer sound will play.

X: Cancel, Menu. Press X to open the pause menu. Pressing X while on a menu will close the
menu. You can also press X to close any "choice boxes" that may come up during dialogs.

SHIFT: Secondary Action. If you hold SHIFT while pressing the direction keys, you will change
your facing direction without taking a step. This is useful for certain puzzles.

When you have the machete, pressing SHIFT while not holding anything will swing the 
machete, cutting through any small shrubbery in front of you. You cannot swing the 
machete when you are holding an item, for obvious reasons.

Holding SHIFT while spamming Z will cause certain cutscenes to be skipped, including the
title screen animation and the game intro.

F5: Press F5 to open RM2K3's built-in video and sound settings. It may take you out of full
screen mode temporarily.

2. Guide to main story puzzles

I will be posting a full guide to main story puzzles in rpgmaker.net soon.

3. Guide to secrets

I will be posting a set of hints for secrets, also in rpgmaker.net, soon.

4. Q&A

Q: You left your project file in the folder! People are going to open up your game in RM2K3!

A: It's alright, I did that on purpose. I don't particularly mind people looking at my work like 
that, so if you are curious about how I did something, feel free to crack it open and check it 
out for yourself! I don't claim to be a brilliant RPG Maker "eventer," but in case there is 
anything you find interesting, you have my authorization to adapt and copy anything you 
want.

Q: Why does the object I'm holding disappear when I move to a different map?

A: I'm sorry, I know this is not very organic, but I had to find a way to keep the player from
breaking the game by accident. When that happens, the item you picked up will return to
its original location in the map you left.

Q: The game crashed with a message box saying that a certain file was not found.

A: Oh darn, I messed up! If you encounter an error like this at any time, please let me know 
so I can remember to include the file in the next update.

Q: I found a bug, where can I report it?

A: You can report bugs directly to my rpgmaker.net inbox (Gretgor) or on my project's 
rpgmaker.net page.  The reason I'm not giving out my e-mail address is for privacy's sake, 
I hope you understand. If you don't have an rpgmaker.net account, you can always 
create one for free. It's fast, easy, and does not require any personal information.

5. Game credits

The full credits can be found in the "CREDITS_SO_FAR" file, included with the package.

If you see your work (or the work of a person you know) being used in my game without
credits, please let me know so I can include it. Believe me, I didn't refrain from including your
(or the person you know's) name in the credits out of bad faith, it's just that I'm using too 
much stuff and it sometimes gets hard to track down the source of every little thing I used.

If you don't like your work being used in my game, please let me know so I can take it down 
and replace it with something else.

6. Known issues

- Saving and loading in a puzzle room may lead the puzzle to softlock. For a quick fix, use the 
Orb of Love to teleport back to the town center. The puzzle should be reset to its initial state 
next time you get to it.

7. Thank you

Thank you for reading! Enjoy the game!